- Jun 13, 2015
- 49
- 10
So, we all know how glitchy Pyro's flame thrower's flames are. You fire at a corner under an angle and you can easly set a player behind it on fire. Does any one know any good ways or tricks to prevent that?
My specific problem is that I have a block which players can walk on and a wall (2.5Hu thick) going from a top edge of that block up with its bottom face fully touching the block. When players on top of that block get close to the wall they can be ignited by a Pyro spamming flames from below.
I tried putting an invisible brush covering both block and the wall and sealing the "space" inbetween those two things with it. None of those ways seem to work. I was thinking of turning the whole thing into a model and see how that would work but I haven't tested it yet.
Thanks, guys, for all the help!
My specific problem is that I have a block which players can walk on and a wall (2.5Hu thick) going from a top edge of that block up with its bottom face fully touching the block. When players on top of that block get close to the wall they can be ignited by a Pyro spamming flames from below.
I tried putting an invisible brush covering both block and the wall and sealing the "space" inbetween those two things with it. None of those ways seem to work. I was thinking of turning the whole thing into a model and see how that would work but I haven't tested it yet.
Thanks, guys, for all the help!