KotH October [Deleted]

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phi

aa
Nov 6, 2011
832
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koth_october is a King of the Hill map made to encourage fast paced and exciting gameplay. I'm going to aim to co-opt this map between pub and comp playstyles. That doesn't necessarily mean I'll be developing it with comp, hell knows I don't have the stamina for that right now. At least it's a little side project I can work on once in a while. (not like I do anything anyway)

The theme aims to be a late autumn mountainside area - think this. Feedback is welcome, and I realize it probably feels a little bit like Viaduct does. That's something to work on, it can't quite be avoided completely with mirrored symmetry koth maps. There aren't too many overall design concepts that work, but I'm trying to make something new and refreshing while still being fun and not headache-inducing like a great lot of the current koth maps are.
 

yoseph

L1: Registered
Apr 28, 2015
18
2
Really pretty phi, I'll be keeping my eye on this! I the way the map twists and turns as you run through it, and the leaves crunching under my feet is a nice touch. I see you're going for via's way of distributing health and ammo. It's tried and tested, and works well, but I wonder if there's a another way of positioning the pickups around the map? I always feel like I'm waiting for health and ammo to respawn on viaduct because it's so scarce, that or running back to spawn which is no fun. I hope you keep updating this. :)
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
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Really pretty phi, I'll be keeping my eye on this! I the way the map twists and turns as you run through it, and the leaves crunching under my feet is a nice touch. I see you're going for via's way of distributing health and ammo. It's tried and tested, and works well, but I wonder if there's a another way of positioning the pickups around the map? I always feel like I'm waiting for health and ammo to respawn on viaduct because it's so scarce, that or running back to spawn which is no fun. I hope you keep updating this. :)

Viaduct isn't a large map, it should be no problem to run back, as I never do.
 
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