Forward Spawn Help!

about drew

L1: Registered
Aug 3, 2015
47
14
Resolved (Forward Spawn Help)

----------------RESOLVED! ---------------


Okay, I have one spawn for each team in my 3CP A/D map.
I would like to add a Forward Spawn for BLU Team after they capture CP #2.

I have func_respawnroom entities for each room: "respawnroom_blue1" and "respawnroom_blue2"
Staring spawn has 16 info_player_teamspawn entities
Forward spawn has 8 info_player_teamspawn entities

I have a few questions about how to do it.

1. Do I use outputs on the team_control_point #2 to enable and disable the spawn rooms?

2. If so, what entities to I need to enable and disable? Is it just the func_respawnroom entities like this?

JzdfH25.png



3. I tried to name the actual info_player_teamspawn entities and enable/disable them, but then all the players spawned in the same exact spot, so I have a feeling that was dumb. We all make mistakes, don't judge me.

Also, the "Spawn Mode" option confuses me, and I was just curious to know what a trigger_player_respawn_override is exactly.

YT6dxls.png



Is there anything else that I'm completely missing?
 
Last edited:

Axl

L1: Registered
Dec 14, 2007
19
1
#3 actually yes, that's pretty much what you want to do.

Have all your starting blue info_player_teamspawns enabled and name them something like respawn_blu_1
Then name all the forward info_player_teamspawns respawn_blu_2 and have them start disabled.
Then like you said on #1, have your team_control_point disable respawn_blu_1 and enable respawn_blu_2.

If you did this already and everyone spawns at the same single point, I would have to imagine that the other respawn points aren't set up correctly.
 
Last edited:

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
#3 actually yes, that's pretty much what you want to do.

Have all your starting blue info_player_teamspawns enabled and name them something like respawn_blu_1
Then name all the forward info_player_teamspawns respawn_blu_2 and have them start disabled.
Then like you said on #1, have your team_control_point disable respawn_blu_1 and enable respawn_blu_2.

If you did this already and everyone spawns at the same single point, I would have to imagine that the other respawn points aren't set up correctly.
Or if they still spawn at the same single point, OP have to give every info_player_teamspawn different name. If I remember right you can use something like " *blu_spawn_1_ " in output system. Then names would be
blu_spawn_1_1
blu_spawn_1_2
blu_spawn_1_3
blu_spawn_1_4
etz
 

about drew

L1: Registered
Aug 3, 2015
47
14


Thanks for the advice!
I got help in the Steam Chat last night, and discovered the reason they were spawning in the same place. It was because I cloned exact copies of the same info_player_teamspawn entities.