game crashing upon touching payload

Aug 19, 2008
1,011
1,158
Hi, my first post, my firtst map, great side btw

ok, here is the problem

i´m working on a payload-map and tried out to build the payload.
i followed valve´s tutorial on creating one, compiled the map.
but now, after the game starts and i get to the cart and touch it, my game freezes and finally crashes :(

tried to google that problem, but it´s not mentioned anywhere

then i tried to copypaste the payload from badwater but after compiling, the model was totally not in the place i put it, still the trigger-boxes were there and i touched the clip one, resulting in another crash

tried to attach the vmf, but i get a database error :(
http://cheapfilehost.com/file.php?file=809ac883080ed6686d2129beac92b7e6

ps: i get a "overflowed CClientRenderablesList group 7" warning in the right corner, what does that mean?

many thx in advance
 
Last edited:
Dec 25, 2007
566
439
Go through the properties for all the entities, and double-check that they are connected correctly. The payload setup tends to crash rather than give a console error if anything is wrong. In particular, make sure your trigger_capture_area has a control point set, it definitely crashes without that.