Odd SFM Lighting Bugs In Map

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
Not sure if its the map or SFM, but weird lighting errors are occuring on my map in SFM.

bUal426.png


17b74bcb03.jpg


Map if anyone wants to look at it: https://www.dropbox.com/s/zwghahv41zwhdan/bank1.bsp?dl=0

My main suspect is that I created a large func_viscluster covering the scene so i didnt have to compile complex vis for SFM
 
Last edited:

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
This could be because odd brushwork. Does the map have many 'func_'s in it?

EDIT: This thread might have what you're looking for.
 

tyler

aa
Sep 11, 2013
5,102
4,621
It's probably because of your viscluster. VRAD needs vvis info to compile correctly, so if it VVIS tells it something really weird I can see this occurring. You're going to have to optimize your map. That'll probably make it run better in SFM though.
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
Problem solved. for some reason func detailing the roof or something fixed it. gg volvo