Making a new map, stuck on one of the gags.

BlockBuilder57

L1: Registered
Apr 25, 2015
21
5
Hello! I am working on a map called pass_blocked and I need your help! The map focuses on an outer space feel to it, so I need to get asteroids in the map so people can hop to and fro on. I need help on that, and the main gag of the map: blocking routes and making new ones. Every time a team scores, their spawnroom gets pushed back, and I don't know quite how to do that. I know I need to parent all the entities to a func_tanktrain + paths, I got that, but I need to know how to select all the brushes in a selection and tie them to their own origin point, so I can separate the spawns from the main area.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Whoa whoa. This is your first map? I think that really ambiguous, even the "pro's" have hard time with that.

This isn't meant to disgourace you.
 

henke37

aa
Sep 23, 2011
2,075
515
I don't think that's a gag. The word you are looking for is a gimmick.
 

BlockBuilder57

L1: Registered
Apr 25, 2015
21
5
I don't think that's a gag. The word you are looking for is a gimmick.

Gimmick, gag, I don't know terms ͠° ͟ل͜ ͡°

Whoa whoa. This is your first map? I think that really ambiguous, even the "pro's" have hard time with that.

I've been working on small projects through out the year, so I think I am ready for it.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
If you just want to open and close doors, you'll want to use func_door. You can change where the players spawn by enabling and disabling the spawnpoint/respawnroom/visualizer entities.

As for the logic setup, you'll probably want to use a math_counter in tandem with a logic_case. Have the goal trigger send the math_counter an Add 1 input on score:

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Then, have the math_counter send its value to the logic_case:

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Set up your case parameters like this:

8kUDjsU.png


And last, set up all of your inputs for opening and closing doors, and changing spawnrooms:

PJeqCgK.png


You can continue to add more case statements if you want things to happen on 4, 5, 6 points scored etc.
 

BlockBuilder57

L1: Registered
Apr 25, 2015
21
5
Thanks, but I don't need the func_door tutorial, but the math_counter is perfect, thanks! Now if I could just make these asteroids not look like a glitchy mess that would be perfect, should I just use a sphere and add noise to it then smooth it out?