CP sandvichstorage

Dovahbilly

L1: Registered
Aug 19, 2015
31
2
Sandvich Storage

Sandvich Storage is a 3cp attack/defend map built around the idea of two teams fighting it out over sandwhiches.
I'm currently in the stage of making everything balanced and fixing all exploits, texturing will come eventually, although i've also been looking for someone willing to do that for me after it's all done.

Feedback on any bugs found, balance issues, or any other general map complaints would be very appreciated. Note also that the screenshots are actually from b1, and there have been a few changes to the map, especially point A, since then.

TF2Maps page - http://tf2maps.net/resources/sandvich-storage.668/
Workshop page - http://steamcommunity.com/sharedfiles/filedetails/?id=500626854
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
You should get this tested in a game day and see how it plays on our servers.

Also, please use the standard version numbers, those being a1, a2 (alphas without detailing like you have), b1, b2 (betas with complete or mostly complete detailing), rc1 (release candidate), etc. That way people know what stage of development your map is in right away and how long it's been at that stage. Pretty much everything uses this system so it's good to use.
 

Dovahbilly

L1: Registered
Aug 19, 2015
31
2
You should get this tested in a game day and see how it plays on our servers.

Also, please use the standard version numbers, those being a1, a2 (alphas without detailing like you have), b1, b2 (betas with complete or mostly complete detailing), rc1 (release candidate), etc. That way people know what stage of development your map is in right away and how long it's been at that stage. Pretty much everything uses this system so it's good to use.

Yeah okay, next time I update it or if I nominate it for a gameday i'll make sure to do that. thanks!
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Hey mate, it's InXisten from Reddit. Good to see you found the site! Looking forward to testing this.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
10/10 Signs, clearly made by a master sign maker in the swiss alps.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Like a few other people before, This would be better tested on the US server of EU server. There's a testing on Sunday. Perhaps you could set up a time in chat.
 

Dovahbilly

L1: Registered
Aug 19, 2015
31
2
New update!

Changelog:
- Redesigned RED Spawn to be more like the Borneo last RED spawn, to prevent point spamming
- Added a second exit to RED spawn
- Changed the left room to C a little, affecting sightlines and the like
- Added a door that closes on cap of B to B's main enterance towards the shipping containers
- Added two other doors that open on cap of B to counter this
- Removed the more or less redundant health and ammo packs near RED spawn
- The room with the ramp to the left of C has been widened
- Textured BLU spawn and a little bit of first point!
- Added a barricade to the "Sewer" exit of BLU spawn to stop spamming directly onto the landing area
- Also added an extra spawn room down there just in case you realise being down there is a very bad idea