So, invade CTF is BASICALLY in the game now

HQDefault

...what
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Aug 6, 2014
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And this begs the question, how will PASS Time effect the existing invade CTF maps, what's the difference between the 2 gamemodes (namely map design wise), and what can we do to create new PASS maps?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Here's some basic info on the new entities:
[post=25363]Link to post![/post]

That is the wrong link.

With the entities, it looks like you could ad-hoc together some sort of invasion CTF, but the HUD would be the big issue? Maybe? If you don't have the HUD handling entity (passtime_logic) can you still use everything if it's a Pass map?

I mean, the HUD is the only thing I can see being an issue. Beyond that, everything should still work just as it would, if not better.
 
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Lain

lobotomy success story
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Jan 8, 2015
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The difference? Pass Time is terrible and the map is the worst thing I have ever played (did the new 15y/o intern make that map?). Although I do think it will help with making Invade CTF maps. The speed boost and stuff would really help with pushing past certain areas. Although not being able to have weapons out while holding the ball is dumb
 

14bit

L14: Bit Member
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Oct 5, 2014
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If you don't have the HUD handling entity (passtime_logic) can you still use everything if it's a Pass map?

--Snip--

The issue is that the entity that runs the HUD also runs the ball respawning.
 

chemelia

yndersn't
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May 11, 2014
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Personally, I would say passtime is BETTER than invade ctf. Passing removes the problem with ctf where only the flag carrier really matters, the buffs on ball pickup remove having to mess around with our own 'buff on pickup' systems, the entity setup in general is about a thousand times simpler, and the gamemode is more easy to understand.

I do agree that the map still needs work, but it's likely in development, as were the other beta maps when they released.
 

HQDefault

...what
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Aug 6, 2014
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The difference? Pass Time is terrible and the map is the worst thing I have ever played (did the new 15y/o intern make that map?). Although I do think it will help with making Invade CTF maps. The speed boost and stuff would really help with pushing past certain areas. Although not being able to have weapons out while holding the ball is dumb

Could you elaborate on your opinion, please? I must've had a better experience with you, because A: I enjoyed it, and B: I didn't find not having weapons equipped be a problem, as long as teamwork happens... in... you know... Team Fortress 2...
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Hmm. Making it so that having the flag turns it into a quasi-escort mode would encourage teammates to participate. I mean, making it hard for the flag carrier to make it in and out in one piece already does that in theory, but in practice only comp players bother with that level of teamwork so it just turns into deathmatch. Straight-up saying "Hey this person is completely helpless" could go a long way towards fixing that.
 

EArkham

Necromancer
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Aug 14, 2009
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I'm wondering how crazy fun this would be if everyone were in bumper cars.

Does picking up the ball while in a bumper car break you out of the bumper car? Ideally you just couldn't pick it up while in bumper car mode, which could lead to some hilarious Rocket League style maps.
 

worMatty

Repacking Evangelist
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Jul 22, 2014
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It's not really invade CTF. It has some similarities: The objective item is portable and both teams can handle it, each team has a sort of capture area. But there are some fundamental differences between them. Invade flags are team-coloured and only go neutral after a set amount of time after they are dropped. They cannot be immediately intercepted by the enemy team. Invade flag carriers don't lose their primary weapons. The only type of powerup in Invade is parenting a dispenser to the flag. In Pass Time, players are encouraged to pass the ball because of the short amount of invulnerability (continuous passing keeps the up-time on invulnerability higher). And the biggest difference is, you can't throw a flag. They are each distinct enough that we should continue making both separately. Pass Time has not replaced Invade.
 

tyler

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Sep 11, 2013
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I would say invade has been replaced by virtue of a better system having just been released.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
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Just what exactly is Invade ctf?
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Just what exactly is Invade ctf?

Here's a quote from the description for Ynders' map, pass_rift:

In Invade CTF, the goal is to pick up the intelligence from the middle of the map, and bring it to the enemy base(similar to the sport of American football). The flag can be picked up by any team five seconds after it's dropped. Cap 3 times to win!

A big thanks to Ynders for this great explanation.
 
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