func_nav_avoid

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Does anyone have any idea how this brush entity is meant to function?

I've got an MvM map in the works and I've been looking at decompiled versions of decoy and mannworks and it looks like everything is set up right, but the bomb carrier ignores all func_nav_avoid brushes tagged bomb_carrier

EDIT: Welp, I just realized that it depends on how big your brush is, since you have to cover all the nodes generated by nav_generate. Basically, if it doesn't work, make your brush bigger.
 
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
It only matters in the way that it is comfortable for you. So a transparent texture is most recommended. And since trigger is the most used on in maps that one is prefered. However, for func_nav_prerequisite valve did choose a diffirent texture to probably highlight the target zones better.

The way to go for me would just to follow valve's pattern which in this case would be a trigger texture.
 

henke37

aa
Sep 23, 2011
2,075
515
I've seen valve use the striped wallpaper materials.