CP biofuel

spudboy

L1: Registered
Feb 8, 2015
37
6
An Attack/Defense 3CP map based on a farm/spytech theme. I'm far too tired right now to write any more than that.
(Pictures are out of date.)
 
Last edited:

Joey

L1: Registered
Nov 17, 2014
26
38
it looks very open and flat in the main areas. I will download it and take a look at it after I finish eating


gNq4wwZ.jpg

I can shoot over this onto the point. it will be abused
6Rd0lGR.jpg

only one entrance to this area
pCTJAR5.jpg

Tiny room, also door feels very cramped. Much too small for more than one player
eAjYGgZ.jpg

seemingly pointless room, seems like its just there for health
vvl8fMt.jpg

Very steep ramp
YYhBcqb.jpg

some signs would do good here, It got sort of confusing at this point and the entrance to this area
e5RIwPS.jpg

only two entrances again, this time to a major objective
o0VoI7I.jpg

very small cap radius


Thats all I saw from just running around, good map btw!
(sorry for so many pictures)
 
Last edited:

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Hi, spud. I look forward to play testing this. Hopefully we will leave you some good feedback, and the demos will be valuable.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
Released version A2:
-Widened capture zones on all points.
-Made side door to the first point slightly wider.
-Added an extra route/upper area to the final point.
-Added fancy curves to the final point because I just learned how to make them.
-Reworked back exit to the first building.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
Released version A3:
-Scaled down the area around the first point.
-Moved the first point into the barn building.
-Increased time to cap the first and second points.
-Added a piece of cover into the barn.
-Reduced distance between the first and second points.
-Reworked the area between the first and second points.
-Lowered Blu respawn time.
-Sized down and reworked some areas around the last point.