WiP in WiP, post your screenshots!

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
A wild Newmap appears!!

2015_08_09_00023.jpg

2015_08_09_00024.jpg


Either koth_nautical or arena_nautical, I'm not sure yet.
 

tyler

aa
Sep 11, 2013
5,102
4,621
been getting this figured out today, here's a quick cordon. have to displace it tomorrow

tasAsGU.jpg


here's an overview, its not quite right though. c will be on the right, somewhat between A and B vertically

FcNJvs4.png


also i need to rotate it 90 degrees clockwise
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Some careful displacement work on pl_descend's remake... Also, I'm afraid I'll get a lot of frustrated players because of low rooftops with clipping all over them, like in the MVM maps.

- snip -

The main prollybremblem with Coaltown's Roofs is that they don't look any different from the walkable parts. Most players won't be confused if you just put SOMETHING on the roofs to make it look out of bounds. Coaltown has some roofs that look like you could just jump on them with any class, mainly the one building with the side entrance for the robots to it. Any players will know what I am talking about when I say that building is annoying and horrible.

TL;DR Just make the roofs look like somewhere you can't go.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
I made a gazebo thing for koth_stockhouse.
eacb6e75a7.jpg

Hopefully this will add a more direct route to the point and a more interesting space than just "here's some boxes have fun."
 

Idolon

they/them
aa
Feb 7, 2008
2,108
6,119