Fuck yeah. But is Mann vs Machine allowed?
I like it when the judging process is handled by actual judges, at least for smaller numbers of entries. Having judges usually means you get extensive feedback on your entry.
I'm with tyler on the dates, I really don't want this to happen at that time of year because I've got lots of personal matters to take care of cropping up around then, but maybe it'll be fine? Ideally it'd start sometime in mid-January.
the points I've listed are what's left to sort out
There will be no theme restrictions, but there will be gamemode restrictions that are very loose as well as the requirement for something additional (which is also very loose, and I don't mean in the way of MvA's "destroy mothership" rule).
Minor Points for discussion
- Medieval mode is allowed
- Collaborations are allowed
- The contest will utilize the regular prize routine
- I plan for the contest to end around New Years (either just before or just after, January 2nd/3rd or December 28th/29th being my ideal date). This is because it is the most comfortable time for me to quickly set up the judging and review all the maps to ensure it's all in order (otherwise I'm back in education and busy with that)
- The contest will require you to work with a wide (but still specific) variety of modes in a unique way
You should have started this contest just before the 72hr contest so we could use it as a spring board, rather than just after the 72hr contest so we have to choose between starting a map for this one or abandoning our 72hr maps. Assuming you keep the regular rule of nothing from before the contest starts, starting a contest now is just a dick move. So either make an exception for anything made during the 72 hour contest, or give it some time!
This will likely not be the case, it's not something very restricting like "Make an SD map", and has a lot of possible modes you can actually do.RIP whichever gamemode you've picked as we get inundated with maps of that gamemode and the tests are saturated.
Are these actually points for discussion? They seem presented as firm statements with the exception of the end date. That's a really bad time to end the contest. Everyone has all kinds of different things going on around that time of year.
I can move this date further back (this'd help with the point of it being too close to the 72hr too, allowing some time for people to recover), as I say this was just the date that was best for me that I threw out to see what people thought. Early February may be more comfortable in that case, at a time where little happens.As for beginning asap.... you just had us do a 72hr contest, now you want to immediately start a major contest?
You guys are cruel.
Can we discuss allowing medieval mode or are you just telling us that it's in? (I don't have a problem with this)
As I say, those are minor points. The idea was those were just general rules and I'd put them in to see who had a personal vendetta against these things.What can we discuss about the modes and collaboration points? From your wording it seems like you've already made up your minds about which modes you'll allow, so what is there for us to discuss?
This one was a mishap on my end, there actually really isn't a prize routine so this is under discussion in the mod cave. As it's not really a "secret" thing, this is what I proposed:"regular prize routine" It's been over a year, since the last contest, more like two years since I've actually been interested in a contest, what exactly is the regular prize routine??
Earlier on this was the idea, however this was scrapped because Idolon had told some people that it would not be a springboard for a major contest (back before there were plans for a major contest) and didn't want to cause confusion. However, if there's enough interest we may be able to allow 72 hour contest maps in here somehow (they will need to be adjusted to fit the requirements of the contest however).You should have started this contest just before the 72hr contest so we could use it as a spring board, rather than just after the 72hr contest so we have to choose between starting a map for this one or abandoning our 72hr maps. Assuming you keep the regular rule of nothing from before the contest starts, starting a contest now is just a dick move. So either make an exception for anything made during the 72 hour contest, or give it some time!
However, if there's enough interest we may be able to allow 72 hour contest maps in here somehow (they will need to be adjusted to fit the requirements of the contest however).
If this contest is starting ASAP then wouldn't this mean our 72hr maps would be disqualified from the 72hr by being updated to fit this new contest?
I don't think we can discuss anything to do with what gamemodes may or may not be allowed until we know what ones you're planning to give us, unless somebody comes out and says "I think we should only be allowed one gamemode for the contest". So it's a moot point, or are you going to tell us ahead of the game?
oof, those prizes. Shoot me a PM. If I like the plans for the contest I'll throw in some cash for prizes. Don't worry, I was never going to enter this contest anyway.
How many people are we allowed to collaborate with?
Also, have you considered having a contest where you have to collaborate? It would cut down the number of entries and make the contest properly difficult for people while also encouraging good behaviors like teamwork and project management (depending on how many people are doing the collab). It could be interesting and reduce the number of entries~
I just skipped to the last page, so I dont know if we have something pinned down yet, however...
...I would like to have another artpass contest OR a 'Pass the VMF', where people/teams create a map and pass it from one huy to the next.
We already have a "theme" (not like the 72 hour contest themes looks at Frozen) for the contest settled down, the points I've listed are what's left to sort out
What if it's just A/D in general? Could be payload, 2CP, 3CP...There can be a decent bit of variation there.RIP whichever gamemode you've picked as we get inundated with maps of that gamemode and the tests are saturated.