sick, confused and tired of this bug

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
in my attempts to work on my map: PL_cooler. I have run into a bug that I cannot fix... where in game, the cart is on its head, and stuck.

hl2%202015-07-30%2015-44-57-00.jpg


Cart_properties.png


I still don't know why images don't seem to work for me
(links are
for the cart properties: https://www.dropbox.com/s/0665om5tbeasdus/Cart_properties.png?dl=0
for what it looks like in game: https://www.dropbox.com/s/lh2d0kuzv4s6nbv/hl2 2015-07-30 15-44-57-00.jpg?dl=0
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
What are the settings on your phys_constraint, func_tracktrain and path_tracks?
 
Last edited:

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
Hmm, I don't see any issues with these settings.

Given the number of entities involved in a payload cart's setup, the issue could be with any one of them. The best way to debug something complicated like this is to deconstruct it piece by piece until the error goes away, or reconstruct it piece by piece until the error shows up.

For instance, in a scenario like this, I would start with two brand new path_tracks and a func_tracktrain that's just a simple visible brush with constant speed. Is it behaving properly?
If it is, try adding a few more path_tracks that make the path turn. Is it still working now?
After, try adding and connecting the cart model and seeing if it still works.
Then I'd hook it up to a control point so the speed varies and see if everything is still working.

The key is to test each bit piece by piece until you've isolated the error.


Or if you feel like posting your .vmf, I'd be willing to take a look at it.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
Hmm, I don't see any issues with these settings.

Given the number of entities involved in a payload cart's setup, the issue could be with any one of them. The best way to debug something complicated like this is to deconstruct it piece by piece until the error goes away, or reconstruct it piece by piece until the error shows up.

For instance, in a scenario like this, I would start with two brand new path_tracks and a func_tracktrain that's just a simple visible brush with constant speed. Is it behaving properly?
If it is, try adding a few more path_tracks that make the path turn. Is it still working now?
After, try adding and connecting the cart model and seeing if it still works.
Then I'd hook it up to a control point so the speed varies and see if everything is still working.

The key is to test each bit piece by piece until you've isolated the error.

the ironic thing is... the cart works. it just doesn't move, the dispenser, the sparks, and the set up is functional... im just clueless on how the cart flipped like that... then again I had a green trail path_track one, and that was when it worked... upon remove it... it stopped working
 
Last edited:

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I still haven't gotten it fixed