Compile Start Time: August-04-15, 11:56:10 PM
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\John\Desktop\mpl_doublehelix_b1"
Valve Software - vbsp.exe (Jul 2 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\John\Desktop\mpl_doublehelix_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1636 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\John\Desktop\mpl_doublehelix_b1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (687725 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4381 texinfos to 2230
Reduced 184 texdatas to 171 (8774 bytes to 8269)
Writing C:\Users\John\Desktop\mpl_doublehelix_b1.bsp
15 seconds elapsed
-0.002438 -0.360969 0.000000
0.389131 -0.360969 0.000000
0.389131 -0.046998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.002438 -0.360969 0.000000
0.389131 -0.360969 0.000000
0.389131 -0.046998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Compile Complete for this module.
VBSP Completed: August-04-15, 11:56:26 PM
VBSP: Compile time: 15 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\John\Desktop\mpl_doublehelix_b1"
Valve Software - vvis.exe (Jul 2 2015)
4 threads
reading c:\users\john\desktop\mpl_doublehelix_b1.bsp
reading c:\users\john\desktop\mpl_doublehelix_b1.prt
334 portalclusters
684 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 248 visible clusters (0.30%)
Total clusters visible: 83806
Average clusters visible: 250
Building PAS...
Average clusters audible: 333
visdatasize:30634 compressed from 32064
writing c:\users\john\desktop\mpl_doublehelix_b1.bsp
2 seconds elapsed
Compile Complete for this module.
VVIS Completed: August-04-15, 11:56:29 PM
VVIS: Compile time: 2 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -final -StaticPropPolys -StaticPropLighting -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\John\Desktop\mpl_doublehelix_b1"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\users\john\desktop\mpl_doublehelix_b1.bsp
Setting up ray-trace acceleration structure... Done (65.32 seconds)
10009 faces
11 degenerate faces
3133201 square feet [451181056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9998 patches before subdivision
284434 patches after subdivision
sun extent from map=0.087156
73 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2046)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (703)
transfers 75881911, max 1868
transfer lists: 578.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(888996, 516137, 525197)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(172390, 90731, 94287)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(43478, 21901, 22722)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(12084, 5971, 6135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(3690, 1793, 1820)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(1198, 568, 569)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #7 added RGB(407, 187, 186)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(144, 64, 63)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(53, 22, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(20, 8, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #11 added RGB(8, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #13 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (22)
FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (219)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 103/1024 4944/49152 (10.1%)
brushes 1783/8192 21396/98304 (21.8%)
brushsides 16929/65536 135432/524288 (25.8%)
planes 16006/65536 320120/1310720 (24.4%)
vertexes 15087/65536 181044/786432 (23.0%)
nodes 1687/65536 53984/2097152 ( 2.6%)
texinfos 2230/12288 160560/884736 (18.1%)
texdata 171/2048 5472/65536 ( 8.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10009/65536 560504/3670016 (15.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6294/65536 352464/3670016 ( 9.6%)
leaves 1791/65536 57312/2097152 ( 2.7%)
leaffaces 11879/65536 23758/131072 (18.1%)
leafbrushes 2978/65536 5956/131072 ( 4.5%)
areas 11/256 88/2048 ( 4.3%)
surfedges 72249/512000 288996/2048000 (14.1%)
edges 42997/256000 171988/1024000 (16.8%)
LDR worldlights 73/8192 6424/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 980/32768 9800/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15372/65536 30744/131072 (23.5%)
cubemapsamples 56/1024 896/16384 ( 5.5%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 9597740/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30634/16777216 ( 0.2%)
entdata [variable] 164195/393216 (41.8%)
LDR ambient table 1791/65536 7164/262144 ( 2.7%)
HDR ambient table 1791/65536 7164/262144 ( 2.7%)
LDR leaf ambient 10255/65536 287140/1835008 (15.6%)
HDR leaf ambient 1791/65536 50148/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/78250 ( 0.0%)
pakfile [variable] 14394927/0 ( 0.0%)
physics [variable] 687725/4194304 (16.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 26971
Writing c:\users\john\desktop\mpl_doublehelix_b1.bsp
51 minutes, 37 seconds elapsed
Compile Complete for this module.
VRAD Completed: August-05-15, 12:48:08 AM
VRAD: Compile time: 51 minutes, 37 seconds elapsed
One Line Summary: 05/08/2015 12:48:08 AM, mpl_doublehelix_b1.vmf, Team Fortress 2, normal , normal, final, 00:00:16, 00:00:03, 00:51:38, 00:51:57
History.csv was updated.
Compile Summary - job mode: FINAL
Map Name: mpl_doublehelix_b1.vmf
VBSP - mode:normal , 15 seconds, 00:00:16 elapsed
VVIS - mode:normal, 2 seconds, 00:00:03 elapsed
VRAD - mode:final, 51 minutes, 37 seconds(LDR), n/a(HDR), 00:51:38 elapsed
Total Compile time: 00:51:57