- Aug 1, 2015
- 78
- 38
I'm having some issues compiling. usually when I compile for a game test it would bring up all the standard stuff. like portal flow, visleafs, etc, but recently it has stopped doing that. Heres the text from the compile window:
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.vmf"
Valve Software - vbsp.exe (Jul 2 2015)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 354, brush 0)
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1"
Valve Software - vvis.exe (Jul 2 2015)
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
Error opening c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
Error opening c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\koth_waterfall_a1.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I'm still pretty new to map making so this confuses me. I would like to know how I am supposed to fix this so it is not dependent on a bsp file, and it will go back to the standard compile. I know that the solution might be simple and I simply haven't come across it, but any help would be appreciated.
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.vmf"
Valve Software - vbsp.exe (Jul 2 2015)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 354, brush 0)
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1"
Valve Software - vvis.exe (Jul 2 2015)
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
Error opening c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
Error opening c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterfall_a1.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\koth_waterfall_a1.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I'm still pretty new to map making so this confuses me. I would like to know how I am supposed to fix this so it is not dependent on a bsp file, and it will go back to the standard compile. I know that the solution might be simple and I simply haven't come across it, but any help would be appreciated.
Last edited: