Cloudtop

KotH Cloudtop b2

Freyja

aa
Jul 31, 2009
2,994
5,813
72h contest entry for summer 2015

It's meant to be set on a facility on top of a mountain above the clouds

but who knows

also known as butttop for those with the cloud to butt extension
 
Last edited:

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Man you weren't lying when you said you liked the team coloured pipes.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Final 72h version.

NIwiQXH.jpg

z2wfPDb.jpg

B8CfCGO.jpg

liUk9DU.jpg

mZhyOTy.jpg
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Recently went back and looked at Damnation in Halo: Combat Evolved, good adaption of that theme to fit tf2.
 

tyler

aa
Sep 11, 2013
5,102
4,621
My judge feedback from the contest, presented here in an easier to read form:
koth_cloudtop

Cool theme idea and interesting detailing, but I'd stop short of calling this one beautiful as I have others. It's just too gray. Everything is gray. It's not quite cookie-cutter levels of boring, but almost.

Not a fan of the point. It's really exposed, easy to spam, and there isn't much in the way of holding areas around it. I don't really enjoy fighting in or watching all the negative space in the central building, either. Attackers can come from so many places it feels like. And I feel--even when playing on a full server--that the map is simply empty. I rarely encounter more than 2-4 players at once, on either team. Why? I don't know.

http://i.imgur.com/sSQI5Nv.jpg
This area is a cool vista but I think it separate players too much. I'd cut it out entirely. Show the vista with a window, or move these outer railings inward (removing the inside paths to make room).

http://i.imgur.com/lSFTPQA.jpg
I despise dead ends.

It's weird, because I find I don't have much to say here. I just don't have fun on Cloudtop. Like Mom, I think it's almost there, and just needs some work. I'd like to see this become a really fun and beloved map. It certainly has a unique landmark (the clouds) to make it memorable.

- frustrating point/building area
- too many routes past mid

5/10​