Cannot build cubemaps!

Zacmonkey

L1: Registered
Jul 24, 2015
6
0
When compiling my map the cubemaps arent build so I try to build them in game. I get this error message:
*** Error: Skybox vtf files for sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_01 to build the default cubemap!

I then set mat_specular to 0 and try again and I get the same message. I still get it even if I change the skybox I am using. If anyone either knows how to fix this or knows what I might be doing wrong It would be very much appreciated.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Can't load skybox file sky_night_01 to build the default cubemap! <- This you can ignore.

What compiler do you use for compiling your map? Hammer or an external program?
 

Zacmonkey

L1: Registered
Jul 24, 2015
6
0
http://forums.tf2maps.net/showthread.php?t=16452

Just place 1 env_cubemap and do LDR for alphas.

Cubemaps can't be automatically built by the engine and that error is safe to ignore in your compile log.


I did this and instead of invisible from above water which i had before (and forgot to mention sorry) and messed up reflections which brought the issue to my attention. I now have the purple and black checkers as my reflection.
 

tyler

aa
Sep 11, 2013
5,102
4,621
If your water was invisible, that's more likely because of a leak or because you aren't running VVIS.

If you fix that and still get purple/black checkers, you're not following the instructions correctly and therefore building the checkers into the reflections by mistake.