New Submission: arena_dust

endyss

L1: Registered
Aug 22, 2008
16
0
Downloads: A new file has been added by endyss:

arena_dust

ARENA_DUST
Created by: Endyss
Contact info: endyss@gmail.com
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Description:
Some others may have tried porting the classic CS map de_dust by David Johnston, to TFC and others. This is the definitive Team Fortress 2 rendition, given new life and unique personality in the TF2 universe. Originally coming from Counter-Strike, Dust makes the most sense as an Arena Mode map.

Being an entirely ground-based game, CS never had to worry much about the vertical axis. Now you can jump onto buildings, even sticky-jump across huge swaths of the map, if that's something you want to spend the health on! If you do get onto the roof, you'll find that the central building has a few holes in the top to allow light in (and whatever else an enterprising Soldier or Demoman might want to drop). Adding TF-themed architecture to the map has also created new nooks and crannies to fight from, and the narrow choke points from the original will be perfect for camping pyros.

I would love any feedback from anyone playing this map! I think it's a blast to play on, but I'm always looking to make it better, so please let me know what you think.


Copyright Information:
The original de_dust was created by David Johnstone in 1999. All copyright in the original layout and design belong to him.
This map, arena_dust for TF2, and copyright in all additive creative elements beyond the original layout and design belong to Nathan Mallory. Please contact me for permission before decompiling or otherwise altering this level.
All copyright in Team Fortress 2 and all original art assets included in this map are belong to Valve Corporation. Valve, Team Fortress, the Team Fortress logo, and Counter-Strike are trademarks and/or registered trademarks of Valve Corporation.
 

joshman

L5: Dapper Member
May 7, 2008
204
14
Wow, how did you handle the Bomb Sites? You just made it so Red Couldn't Capture the Bomb Site (Now CP)?
 

endyss

L1: Registered
Aug 22, 2008
16
0
Well, it's an arena map, so there's only one cap point. Since Red already starts on one of them, I made the other one into the cap point.