[WIP] CTF_Ataraxia

daemon

L1: Registered
Dec 11, 2007
32
2
Hello, this is my 1st map, its a very basic small symmetric ctf map with multiple access routes to the enemy base. So far a lot of props are missing, lacks details, has texture issues, and the lighting looks like crap, but i want to know if its even at least fun to play to keep improving it, or just scrap it hehe, so here it is. Any advice or critic is welcome, thanks. :)

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Updated to Beta 2.0
http://www.fpsbanana.com/maps/43608

Beta 2.0 CHANGES

- Added condition for sudden death (SetStalemateOnTimelimit).
- Improved and added more signaling.
- Added more player_clips.
- Changed all the lighting.
- Re-textured almost everything.
- Opened another route in the middle building.
- Added a small ammo box in the room upstairs the intel room.
- Added a small health pack outside the middle building, behind the barrels.
- Added more detail (props, overlays and brushes).
- Changed the middle closed vent for an open catwalk.
- Added more spectator cameras.
- Built cubemaps.

ctfataraxiab20006gh0.jpg
 
Last edited:

ThatGuy

L2: Junior Member
Nov 5, 2007
51
0
I'm a fan of it myself, I added it to my server (66.36.243.9:27016) I wouldn't mind forcing it on for a playtest if you need it, just say so. Thanks for making a cool map :D
 
S

Squirrelly

looks great for your first map!

it looks like a fun map, but your right, it is lacking detail and stuff, but thats no biggie considering its your first map.

I think you have a good idea of mapping layouts and gameplay already, so after you learn and master adding details with models, lighting, decals, overlays, etc... they'll look more even appealing and fun!

good work, keep it up.
 

daemon

L1: Registered
Dec 11, 2007
32
2
Thanks for your comments guys, are greatly appreciated, gonna work in beta 2 now with renewed energies hehe.

ThatGuy I'll be sure to stop by your server to play it, thanks for hosting it. :)