This is the only thing left before my next map's a1 release. I've tried, tried, and tried some more to configure Tug-O-War logic on my map, but once I try to do something to fix the problem, more problems surface.
Here is one version of the map (Blu can't push until Red does, and Blu's pushing is slower) and here is another version (copied logic from plr_dogbread with FubarFX's permission; the mid point doesn't show up, and the cart can't be pushed at all).
I'm sorry I've been so persistent in asking in chat for help, but I've seriously spent hours on this to no avail. There is no true, working prefab for Tug-O-War available publically, so I might make one if I can get it working.
Thanks in advance,
Kube
Here is one version of the map (Blu can't push until Red does, and Blu's pushing is slower) and here is another version (copied logic from plr_dogbread with FubarFX's permission; the mid point doesn't show up, and the cart can't be pushed at all).
I'm sorry I've been so persistent in asking in chat for help, but I've seriously spent hours on this to no avail. There is no true, working prefab for Tug-O-War available publically, so I might make one if I can get it working.
Thanks in advance,
Kube