Self-moving payload cart...

spacenoobs

L1: Registered
May 10, 2014
22
0
How can I make a payload cart that moves by itself?

A few maps have this near the end of the map... for example pl_pipeline has it... I think? Or is it pl_nightfall?

I will need this to make my map make sense... its important.
 

blue9075

L1: Registered
Jul 15, 2015
14
3
Try looking at some de-compiled valve maps, and look at the cart waypoint properties at the end. I believe valve payload maps have it moving automatically to make it easier to cap the last point because you don't have to push it as much. Or maybe some start points of a map, to push it out of the BLU spawn?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Send the tracktrain: SetSpeedDir 1
Disable the capture area too or when a player is near the cart it'll use that input rather than your override.

The value for SetSpeedDir is a fractional value of the max speed, so 1 is the same speed as 3 people pushing, I thiiiiink 0.33 would be the same as 1 person, but I can't remember the values.