CP Junction but Medieval

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
NO MORE SENTRY GUNS ON LAST? I'm all in. Valve make this official now pls thnx.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
Now I want to see a complete re-artpass of Junction so it looks like a giant medieval castle/dungeon.
Call it Conjunction and just have it alternate between modern and medieval.
Bonus points for only having the medieval sections use medieval mode.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
The last could be a small castle!

And B could be the castle wall!

And A could be a tower!

SO MANY POSSIBILITIES
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
When it's artpassed, can it not be all underground?
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Where there are trains that brought the blu team to the base, make it an underground waterway that blu has traveled through by boat.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
You could make the point look more interesting by making light come from a gap in the seiling.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
this got RTV'd on the server but i dont know whether thats because its not fun on its own merits or because tf2memes dot net. I'll try anothr couple of tf2maps tests but actually this might be something better tested with help from 24/7 medieval server folks or something

nothing wrong with being a bit gamebanana in your old age
 

LeNitrous

L2: Junior Member
Feb 11, 2015
57
10
Braziers and Torches don't work with the spytech theme. Artpass to be a Tavish Dungeon and... VOLVO ADD DIS.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
I don't think it's as fun as Turbo's 72 hour map. The capture points are particularly very cramped, which doesn't work great when you have six people all trying to melee each other.

That said, I think with some minor layout changes, this could work. Open up the points (make B larger and maybe remove the walls around C? idk) and also maybe remove the shutters. Also consider scaling the entire map up a little bit so it feels less cramped.