Last year I noticed a trend in recent Valve maps in their patch overlays underneath pickups.
The convention is:
Red OR Team coloured for ammo
White for health
Here are the last 20 maps added to TF2 and how they do it:
11 of the 20 or 55% most recent maps follow this convention.
9 of the 13 or 69% most recent Valve maps follow this convention
Either we recognise this trend and continue it, or we stubbornly decide to ignore it and continue with messy patches and unnecessary confusion
The convention is:
Red OR Team coloured for ammo
White for health
Here are the last 20 maps added to TF2 and how they do it:
- Powerhouse - single red for both
- Snowplow - red for ammo, white for health
- Borneo - single red for both (sometimes omitted)
- Suijin* - red for ammo, blue for health
- Cactus Canyon - red for ammo, white for health
- Asteroid - single white for both (but most have nothing)
- Snakewater - single team coloured
- Manhattan - blue for ammo, white for health
- Rottenburg - red for ammo, white for health
- Process - single team coloured
- Standin - single team coloured
- Bigrock - red for ammo, white for health
- Coaltown - red for ammo, white for health
- Decoy - red for ammo, white for health
- Mannworks - red for ammo, white for health
- Kong King - individual white patches for each
- Doomsday - team coloured for ammo, white for health
- Foundry - individual white patches for each
- Gullywash - single team coloured
- BarnBlitz - red for ammo, white for health
11 of the 20 or 55% most recent maps follow this convention.
9 of the 13 or 69% most recent Valve maps follow this convention
Either we recognise this trend and continue it, or we stubbornly decide to ignore it and continue with messy patches and unnecessary confusion