Goldrush and Badwater's development - pics!

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Great info, Youme! We're peering into the hearts and minds at Valve, and it looks good. Delicious, one might say.

I would like to remind everyone that as a rule, eating people is bad. That goes doubly so for the people working at Valve. If you really need to satisfy a craving for hearts/brains, go munch on some EA executives ;) Those are some pretty cool screens though. It may be early development, but those could easily qualify as beta, lol.
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
1,798
2,533
Very cool!

And just reading over the interview, it's nice to know that the process we do here is very similar to what the guys over at Valve are doing. That's very cool!
 

Mar

Banned
Feb 12, 2009
607
63
I'm a new mapper, and I haven't been able to find those grid textures ( on badwater) they are using, or that blu one for the goldrush castle.

I've only managed to find orange grid paterns and 2 gray ones under the dev keyword. Where can I find/ What are the red, blu, and white grid pattern textures called?


They also had a demoman and a heavy standing around the map. How would you do this, seeing as this would be great for size reference.
 
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YM

LVL100 YM
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Dec 5, 2007
7,135
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the grid from badwater is a reflectivity test texture, I think hes using '30' (they come in incremental steps from 10 to 100) if you filter "dev" in the filter field and scroll down you should find them, make sure you havent got the keyword "tf" on otherwise you wont find them, I think the blue from the goldrush ones is just a normal tf2 texture, if not I cant say what it is.
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
I'm a new mapper, and I haven't been able to find those grid textures ( on badwater) they are using, or that blu one for the goldrush castle.

I've only managed to find orange grid paterns and 2 gray ones under the dev keyword. Where can I find/ What are the red, blu, and white grid pattern textures called?


They also had a demoman and a heavy standing around the map. How would you do this, seeing as this would be great for size reference.

The demoman, sniper and heavy is a prop_dynamic (or static or whatever you want to use, I use dynamic cuz it looks sexy in-game.)
With the model set to the player/heavy.mdl
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
this is actually spectacular!

I love to see how valve does it.
 

YM

LVL100 YM
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Dec 5, 2007
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Bumped for newer members who may never have seen this + changed the text colour to be readable on the new forum colours
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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No, goldrush was ctf like dustbowl in TFC, you'd grab a flag and take it to the cp to capture it.