- Oct 6, 2008
- 1,948
- 446
Having some issues with last cap - need this for the contest coming up.
1. It's a two cart ending - therefore I'm using a conditional relay - here's the condition
Pathtrack-node 1
On pass - enable end_relay
On pass - Trigger end_relay
Pathtrack-node 2
On pass - enable end_relay
On pass - Trigger end_relay
When the carts pass both nodes the trigger fires
end_relay
On trigger - PushzoneRed - Capture CP_GameEnd
On trigger - PushzoneBlue - Capture CP_GameEnd
I also have set team set to 3 on trigger
Game does not end in victory for blue (the pushzonered above is controlled by blue)
2. The triggering of the relay is buggy.
If I push cart to Pathtrack-node 1 - the trigger is firing prematurely on occasion - it seems to be firing off twice sometimes.
it seems like the cart is moving twice on the node (thus the firing) - have tried to disable last path and the node but it seems to not work.
3. I need to force the win for the blue team but can'r figure out how to do it. I'd like to do:
On Pass - winner = blue type of thing.
Any ideas?
1. It's a two cart ending - therefore I'm using a conditional relay - here's the condition
Pathtrack-node 1
On pass - enable end_relay
On pass - Trigger end_relay
Pathtrack-node 2
On pass - enable end_relay
On pass - Trigger end_relay
When the carts pass both nodes the trigger fires
end_relay
On trigger - PushzoneRed - Capture CP_GameEnd
On trigger - PushzoneBlue - Capture CP_GameEnd
I also have set team set to 3 on trigger
Game does not end in victory for blue (the pushzonered above is controlled by blue)
2. The triggering of the relay is buggy.
If I push cart to Pathtrack-node 1 - the trigger is firing prematurely on occasion - it seems to be firing off twice sometimes.
it seems like the cart is moving twice on the node (thus the firing) - have tried to disable last path and the node but it seems to not work.
3. I need to force the win for the blue team but can'r figure out how to do it. I'd like to do:
On Pass - winner = blue type of thing.
Any ideas?