SD factors

Jun 10, 2015
72
40
New map im working on.

A/D Australium Delivery

Two capture points that open up extra routes.
 
Last edited:

penguindood

L1: Registered
Jul 25, 2015
3
0
A few things I noticed after downloading your map

I ran your map and I understand its in alpha but Behind these metal barriers there is a hole that gives sniper the ability to spawn camp very easily.
9wEiDEI.jpg
And the Second detail is just me being petty but the rocket doesn't open right for delivering the australium.
CHuIXec.jpg
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I ran your map and I understand its in alpha but Behind these metal barriers there is a hole that gives sniper the ability to spawn camp very easily.
9wEiDEI.jpg
And the Second detail is just me being petty but the rocket doesn't open right for delivering the australium.
CHuIXec.jpg

IMG tags don't work in spoilers.
 
Jun 10, 2015
72
40
sd_factors_a3

- Added two new ways to the rocket, One from A and one from B.
- Removed the 2nd spawn area for red and made the first spawn have access to the rocket.
- Removed the deathpit behind A and made it an entryway.
- Added a flank route behind B
- Changed A to give 2 minutes extra time when captured
- Changed B to give 3 minutes extra time when captured
- Changed blue respawn wave to 5
- Changed red respawn wave to 7
- Added a information board in the blue spawn http://prntscr.com/7xe1f5
- Fixed some horrific sightlines from rocket all the way to blue spawn
- Fixed the impossible choke (there are 3 ways to go now)
 
Jun 10, 2015
72
40
sd_factors_a4
- Added a information sign in red base
- Made red spawn area bigger to eliminate a sentry spot.
- A & B now only add 1 minute time.
- The main C gate now opens after setup.
- The Australium is now always accessable. A & B only open up new routes .
- New hud icons to hopefully give a better view of what the objective is.