i need some help with teleports (not enginer)

wbuilder

L1: Registered
Sep 7, 2014
34
0
i saw a video on youtube of an endless hallway and things that are bigger on the inside made in hammer editor. now it was for the game portal but the concept seems the same and i wish to accomplish it in tf2. in the description of the video he says the effect was accomplished using zone portals. however i checked in hammer (tf2 and portal 2) but i cannot find a zone portal. i can find an area portal but i am pretty sure thats just used for optimization. the jist of it is that i am trying to create a seamless teleport. aka the effect you often see in portal. or something of an endless hallway.

comment/suggestions are much appreciated.

here is the link to the video i am talking about:
https://www.youtube.com/watch?v=_xFbRecjKQA&ab_channel=TonyFox
i am not sure if it is possible in tf2. but i would like to know how to seamlessly teleport players. :)
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Like Crash said, you can't do this in TF2's SDK (which makes me sad). However, if you want to do this in Portal 2, the entity you need is called linked_portal_door.
https://developer.valvesoftware.com/wiki/Linked_portal_door

A few tips: two linked portals need to have the same width and height. Also, the height and width need to be set to half of what you actually want them to be. Lastly, the game can't display more than a few portals at once, so don't use them too often.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
the jist of it is that i am trying to create a seamless teleport.

Without the illusions, you can create a seamless teleport using an additional entity in your usual setup of trigger_teleport and a info_teleport_destination entity.
You can select any entity as a landmark, and if your two identical areas have the same landmark in the same place, you will have a seamless teleport.

More on that here.