3D skybox issues

carrotstherabbi

L1: Registered
Jul 23, 2015
6
3
Hi, so I've been working on my map for a while now and I'm trying to put in a 3d skybox. I have two separate skyboxes, 1 for my map, and 1 for my background. I have only 1 sky camera in the background skybox. It would be at 0,0,0 if it were in my map skybox. I guess I'm doing something wrong, because I'm getting this problem where it just replicates my map and puts it into the skybox. Any help would be appreciated. http://images.akamai.steamuserconte...810/518DDAF40CF7E75E03379129826D90F219DBD057/
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Make sure you don't have a sky_camera in your main map. EDIT: and by this i mean make sure, i know you said you only have one in the actual 3D skybox but it's worth checking. Besides that, check if you have a leak.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
This happens if your 3D skybox has the brush texture for "Skybox" and not "2D Skybox" (I don't know the file names at hand).
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
This actually looks like what happens when you leave a copy of your actual map in the skybox geometry. There should be an empty space where the playable map fits in; any stray geometry in that space will appear in your map just like in the screenshot.
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
This happens if your 3D skybox has the brush texture for "Skybox" and not "2D Skybox" (I don't know the file names at hand).

Definitely not the case. I just loaded up the source file for 2fort and it uses the regular skybox texture for both.