tr_juggle

biskuu

L2: Junior Member
Oct 25, 2014
97
22
This map is inspired by tr_rocket_shooting2's style of practicing.
That means that this is a map that trains the player's ability to juggle targets.
However, this map is more visually appealing and adds new features.

• You can set all bots to spawn as random classes, or to set all bots to spawn as a certain class.

• Option to toggle fast regen on bots so that players can practice multiple air juggles without the bots dying
 
Last edited:

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Played it for a while and had a lot of fun. It would be awesome if you had an area dedicated to the bots rocket jumping at you, as that is usually the most relevant place in real gameplay.
 

biskuu

L2: Junior Member
Oct 25, 2014
97
22
Played it for a while and had a lot of fun. It would be awesome if you had an area dedicated to the bots rocket jumping at you, as that is usually the most relevant place in real gameplay.

Hey thanks for the reply!
Bots in TF2 have a lot of commands which unfortunately are added to the game but they just don't work.
So making them rocket jump is impossible. However, the best way to do that is like in tr_walkway there is a small ramp that tosses the bots into the air, so I might add something similar to that. :)
 

Benroads

L1: Registered
Aug 10, 2015
15
6
Very cool map, always been a fan of these offline practice maps for warming up and this one is quite a bit nicer than the standard one. However I would suggest a few things. First being you should add a toggle to give the bots unlimited health so that you could practice multi air juggles. Another thing would be maybe some height variation/different arenas? Having areas taken from popular 6s maps could be neat but probably would not add much of anything unless you had them being thrown at you similar to tr_flinger. Either way I would maybe just add some things like height variations that could maybe be toggleable so you could practice jumping into them and other stuff like that. Only other thing I would consider is maybe having an option to make them a bit closer since the map is fairly spread out right now and could probably be a tad bit smaller overall atleast for the main play area.