CP Remonstrance

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A 2CP map by Lain.
Major redesign incoming.


Special Thanks to:
ABS for his prefab pack

Thanks to:
Zornor
LeSwordfish
Uncuepa
Wormatty
 
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Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592

i'm blue

877c92fc62.jpg
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A2
put the map on a diet (slimming it down a bit)
reduced number of exits for blu spawn
reduced size of blu spawn
moved the hallway on to b to the right a bit since it was never used
removed the far left side of 1st since it was never used
removed the far right side of 2nd since it was never used
cleaned up brushwork
made caution brushes around 1st point nonsolid
moved 2nd point down to the ground for a bit just to see how it plays
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A3
major clipping fixes
unclipped some brushes that would fuck with explosions
changed health/ammo amounts around the map to help red defend the 2nd point
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A4
Whole spawn is now a respawn zone (thanks phi :3)
First point capture time increased
there is no longer a shutter between A point and B connector (thanks zornor)
edited first connector to neutralize sightlines
removed an op sentry spot (fuck you engis)
moved/edited health ammo
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A5
redid red and blu spawn
I'M RED DA BA DEE DA BA DIE
opened up 2nd area a LOT, no longer looks like a cramped bullshit area (big props to leswordfish for the draw-up)
moved greenhouse!
reduced cap times across the board
cleaned up brushwork
optimised a bit
now using correct fence prop (thanks zornor)
once again edited health/ammo amounts

ALSO I BROKE PICS SO HAVE AN ALBUM
 
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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A6
made blu spawn doors smaller
decrease cap times again
gave blue a height advantage exiting left of spawn
killed sightline from B to A spawn (thanks wormatty)
fixed clipping issues on A
clipped hut on B
changed b spawn door texture
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A6fix
accidentally enabled 2nd stage visgroup, cats out of the bag boys..
 
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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A7 28/7/15
put an actual skybox into the map (sorry ym :3)
removed sewer pathway, added it to the house.
removed wooden barriers at first due to leak problems
edited rock and hut to block new sightline made by removing wooden barriers
added so many areaportals
removed trash brushes and items
moved resupply locker
fixed some spectator cams spectating nothing
 
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