Healthkit and Ammopack Lighting

endyss

L1: Registered
Aug 22, 2008
16
0
Does anyone know why my healthkits and ammopacks are not following the lighting levels of the environment around them? Is it simply a visibility thing, that the game designers didn't ever want them hidden, or am I doing something wrong with my lighting?

Here's an example of what I'm talking about. The first screenshot below is the normal environment (and you can see the item_healthkit_small standing out starkly in the darkness):


And here's another shot with the levels raised up in Photoshop (so you can see there IS stuff there and it's just in the dark):
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
I think all health and ammo packs are light uniformly, and aren't affected by the lighting around them. (I might be wrong on this).

Otherwise, your map might have a leak.
 

endyss

L1: Registered
Aug 22, 2008
16
0
Unless the leak doesn't show up in a pointfile and the healthkit's only thing affected by it, I doubt it's a leak.

I've never noticed it before, but that might just be because I've never tried placing one in such darkness.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I can't help, but I wonder why you want such a dark room in the first place, let alone why you want to hide a health kit there.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I think they self illum for contrast purposes. Read Valve's design concept powerpoint.