mpl coding question

Oct 6, 2008
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still working on my mpl (multiple payload) game mode.

As some of you already know, I've been using a modified plr coding style but some things are bugging me about it:

1] Hard coding of the red cart can't be fixed causing player confusion issues
2] Custom HUD - even though packed seems to wok and then not work instead of constant through out.

So

I was thinking of - 3 train_watchers

1 > Cart A, 1 > Cart B, 1 > Final Payload
- This way I can have have blue glow around all the carts
- I can used stock HUD icons/set up

I'm thinking I can modify the position (plus length/width/height) of the The HUDS on the screen and have them all all active at the same time (since they will be cart specific) and use conditional logic relays for game win/loose items).

Any ideas? Does it sound like it would work?
 
Oct 6, 2008
1,949
446
Question:

Anyone ever seen (or tried to make) a pl hud go right>left or bottom>Up or Top> down?

I've looked at the HUD Files and there seems to be co-ordinates that you can play around with - before I play around with them, I was just wondering if anyone else has attempted to modify it and could post their results.