- Aug 8, 2014
- 22
- 2
Okay this may be a little OT...If there is a specific Sub-Forum for this, I apologize, I could not find it. If this is in the wrong spot, please delete/move if it violates any rules.
So I am in the process of making my first custom TF2 item (MISC for the Heavy), I am quite familiar with blender having used it for quite some time. However I have never actually made a custom item to utilize in a game like Tf2.
I am already past half done with the modeling, although I have a few questions about texturing.
1. So my item is a MISC item, and it has a lot of different parts to it. I am not sure I will be able to unwrap it and fit all the different textures into a single 512x512 image file. Is there a way to make it and export it into several image files?
2. My model does include glass, and I am not sure how to go about making a transparent texture (I know how to make it translucent in the "materials" tab, but I don't think that will apply in game, or does it?"
3. On the glass I do need opaque lettering. How would I go about that?
4. I also would like to include a pre-existing model as the centerpiece of the item (The Sandvich) how would I import the model not just as a reference (like I am using the heavy model as reference) but actually to have it be a permanent part of the model? How would I go about implementing it's textures?
5. This part is not as important, but how do I create different "styles", like how on the cleaver you can choose bloody or not bloody, etc, but instead make you able to choose whether it displays the Sandvich, BSS, or Daloko's bar? (This is optional, if it's not possible it's quite alright!)
Thank you so much in Advance!!
And again sorry if this is not allowed, if so please move/delete
So I am in the process of making my first custom TF2 item (MISC for the Heavy), I am quite familiar with blender having used it for quite some time. However I have never actually made a custom item to utilize in a game like Tf2.
I am already past half done with the modeling, although I have a few questions about texturing.
1. So my item is a MISC item, and it has a lot of different parts to it. I am not sure I will be able to unwrap it and fit all the different textures into a single 512x512 image file. Is there a way to make it and export it into several image files?
2. My model does include glass, and I am not sure how to go about making a transparent texture (I know how to make it translucent in the "materials" tab, but I don't think that will apply in game, or does it?"
3. On the glass I do need opaque lettering. How would I go about that?
4. I also would like to include a pre-existing model as the centerpiece of the item (The Sandvich) how would I import the model not just as a reference (like I am using the heavy model as reference) but actually to have it be a permanent part of the model? How would I go about implementing it's textures?
5. This part is not as important, but how do I create different "styles", like how on the cleaver you can choose bloody or not bloody, etc, but instead make you able to choose whether it displays the Sandvich, BSS, or Daloko's bar? (This is optional, if it's not possible it's quite alright!)
Thank you so much in Advance!!
And again sorry if this is not allowed, if so please move/delete