- Oct 6, 2008
- 1,949
- 446
still working on my mpl (multiple payload) game mode.
As some of you already know, I've been using a modified plr coding style but some things are bugging me about it:
1] Hard coding of the red cart can't be fixed causing player confusion issues
2] Custom HUD - even though packed seems to wok and then not work instead of constant through out.
So
I was thinking of - 3 train_watchers
1 > Cart A, 1 > Cart B, 1 > Final Payload
- This way I can have have blue glow around all the carts
- I can used stock HUD icons/set up
I'm thinking I can modify the position (plus length/width/height) of the The HUDS on the screen and have them all all active at the same time (since they will be cart specific) and use conditional logic relays for game win/loose items).
Any ideas? Does it sound like it would work?
As some of you already know, I've been using a modified plr coding style but some things are bugging me about it:
1] Hard coding of the red cart can't be fixed causing player confusion issues
2] Custom HUD - even though packed seems to wok and then not work instead of constant through out.
So
I was thinking of - 3 train_watchers
1 > Cart A, 1 > Cart B, 1 > Final Payload
- This way I can have have blue glow around all the carts
- I can used stock HUD icons/set up
I'm thinking I can modify the position (plus length/width/height) of the The HUDS on the screen and have them all all active at the same time (since they will be cart specific) and use conditional logic relays for game win/loose items).
Any ideas? Does it sound like it would work?