PL_Torrid

PL Torrid a2

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
It's over-detailed for an Alpha but hey; who cares :D


A single stage, 4cp payload map set in an arid - hydro theme.

RED have cut off the water supply to the plains downstream of the Dam - BLU need to push the payload to blow up the Dam's control room and restart the water-flow.


TORRID
adjective

1.
very hot and dry.

2.
full of difficulty.
 
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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Hydro payload, aw yessh. But...

NDJMea2.jpg


Dafuq is this telling me where to go?
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
Hydro payload, aw yessh. But...

NDJMea2.jpg


Dafuq is this telling me where to go?

Thats just like that because i'm too lazy to make a custom prop atm. Red needs to turn round when they spawn here, but when the spawn becomes a blue base, blue exit the spawn and go straight on.

It sounds complicated but in practice it's fairly obvious :p
 

tyler

aa
Sep 11, 2013
5,102
4,621
bd705574d7.jpg


This is way too straight. Figure out a way to bend the track more, like Badwater. Some of these areas look basically empty as they are.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Thats just like that because i'm too lazy to make a custom prop atm. Red needs to turn round when they spawn here, but when the spawn becomes a blue base, blue exit the spawn and go straight on.

It sounds complicated but in practice it's fairly obvious :p

I thought it was like, "This is where you should use your square dance taunt."
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
3 or 4 points?
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
3 or 4 points?

4 including last atm, but i'm not too sure on their placement, i'll need a gameday or improv to work on that a bit more :)

tyler said:
This is way too straight. Figure out a way to bend the track more, like Badwater. Some of these areas look basically empty as they are.

I can do that, i think i'll wait for a gameday or improv before i do though, so i can see where needs it most :)

EArkham said:
I thought it was like, "This is where you should use your square dance taunt."

:p
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
This is horrendous:
torridlines.JPG


Not only will you never be able to optimise that, there's massive room for crazy demojumping exploiting and possibly sniping, though it does look like most of those lines are blocked by rocks.

But mostly optimisation, your entire map will render all at once, from anywhere.

Don't wait for testing, because you have to change this at some point, and testing it before is testing something you already know has to change.
 
Oct 6, 2008
1,947
445
bd705574d7.jpg


This is way too straight. Figure out a way to bend the track more, like Badwater. Some of these areas look basically empty as they are.

Yep that was my first thought when I looked at the top down - needs more curves.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
Yeah it's one of those things that i find really easy to miss. I'm planning on pretty much keeping the turns that are there, but just exaggerating all of the offsets so that there are more right angles :)

I might also put some kind of cave system near the middle to split the map in two- and make it a bit more in line with Hydro's style.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
Updated to A2: 26/7/15

Pictures are broken and i had to use dropbox as for some reason i can't upload anything to TF2maps.net itself.

Also, could someone change the thread's title to just Torrid? I was an idiot and put A1 in the title :/

EDIT: Done. -Idolon
 
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