[Need Help]

Klarice

L1: Registered
Jul 16, 2015
5
0
I'm making a KOTH map. I've followed all of the instructions, and everything of mine looks the same as theirs. Everything works, except that after the count down, the control point remains locked.

Here is a list of the components that I have:

team_control_point_master
tf_logic_koth
logic_auto
trigger_capture_area
prop_dynamic
team_control_point

I've searched for answers everywhere, but I still have the same problem. Any ideas?
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Hello Klarice and welcome to the forums.

The most easiest and comfortable way would be to uses Boojum's Ultimate Mapping Resource Pack. He has presets for all gametypes.

If you want to understand what was wrong with your entity setup compare each of your entities with the ones set up by A Boojum Snark.

What do you mean with "theirs"? Did you opened a Valve map for comparison or did you used a tutorial?
 

Klarice

L1: Registered
Jul 16, 2015
5
0
Okay, so under the logic_auto, I had to set it to enable the check point after a 60 second delay. This was no where in any of the online tutorials that I could find. Thanks a lot for the help, though! Very kind of you all to respond so quickly.
 

henke37

aa
Sep 23, 2011
2,075
515
You won't get the countdown if you use logic_auto.