CP Cliff

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
Quick word of advice, you only need to include the BSP in your download. No-one needs the PRT file.

Anyway, gonna check dis out.

EDIT: Yowza! You weren't kidding when you said that this map is very small. Pictured: two control points and both team's spawn buildings (and the result of me testing out that death pit)

That's the biggest issue: control point B is about ten feet away from control point A. Between that and Blue having not one but two spawn exits right next to A (as well as lots of height advantage and cover), it's literally going to be impossible for Red to defend that point, and when they fail to defend it then they won't have anywhere to fall back to because B is right around the corner, and Blue will be on top of it in mere seconds.

Also regarding the spawn buildings: these two exits are for opposite teams, and yet they're right next to each other and also facing each other. This is a bad idea for multiple reasons, namely that nobody will want to take these exits (especially since the Blue exit faces away from the control point and Red has an exit that is both closer to the point and also above it) and those who do will swiftly learn not to.

As for C, there's only one entrance to it for Blue and by the looks of it, it could very easily be locked down by a sentry. It's also not a good idea for Red to have spawn exits in front of the objective.

Other niggles:
Clip your stairs! Juddering up them uncomfortably is never fun.

How did this tree get here? That doesn't look like earthy soil. (Also the lighting on it is dodgy.)

Your capture zones are very small. I'm standing right next to the control points and yet I'm not capping them. Make the capture areas bigger and also add some hazard tape or something around the points to mark where the capture zone is. (You've done something like that for control point A, with the wooden platform, so good on you for doing that)

Also, the death pit was a bit strange in that it didn't do an instant-kill; it hit me two or three times before I lost all my health. You might want to up the damage on it. (1000 is a good, all encompassing number. Also remember to disable the damage force so people don't look like they've been hit by an invisible speeding truck.)

Finally, this sign is floating.
 
Last edited:

zlsa

L1: Registered
Jul 16, 2015
16
32
So apparently it's too small :p

A2 will be much bigger and I think I'll stretch the A-B distance a lot. I'll redo it from scratch since this version has tons of poor brushwork as my first map.
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
My suggestion would be move the current B to C, and add another point about the same distance away (generally a good rule of thumb is to have a yard or something between the points, to separate fights and give defenders space to put up forward holds in) :D