Adventures in graphical malfunctions

Shogun

L6: Sharp Member
Jan 31, 2014
260
220
My game was freaking out during yesterday's US imp, so I thought I'd share some of my screenshots.

Here's what my viewmodels looked like. Believe it or not, but I decided to just turn them off.
9gqTLlt.jpg


Wonky shading.
poeaGWE.jpg


This one actually looks pretty cool.
47yESZp.jpg


Occasionally my crosshair decided that it wanted to be a Degreaser.
SfW7RbR.jpg


USErwSm.jpg


My favorite taunt.
cwSUTyI.jpg


Carnage on the battlefield.
t9Fr6lO.jpg

94NzKH4.jpg


You can only imagine how hard it was to play Sniper when enemies look like like this:
ioTurcT.jpg


Or this:
x6DbUVB.jpg


Or sometimes this:
7zbWZps.jpg


Additional pics:
h7OGj6p.jpg

F8TbVsR.jpg

851TDeo.jpg


Thankfully the issue was fixed as soon as I went to a Valve server. I think it might have something to do with the recent update adding newer versions of VTFs, and the TF2Maps server was running an older version of the game that didn't have this update, but my game did.
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Thankfully the issue was fixed as soon as I went to a Valve server. I think it might have something to do with the recent update adding newer versions of VTFs, and the TF2Maps server was running an older version of the game that didn't have this update, but my game did.

You should not be able to join a game server running an older version than your client.
But yes, somehow it seems logical since they updated the materials in the last update.

Edit:
According to the diff on the TF2 wiki none of the player model related materials were changed.
 
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