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T

The Asylum

Not really. I only have to update it when new separate weapon entity names are made. For example, tf_weapon_rocketlauncher (The default rocket launcher, the Original, etc) is separate from tf_weapon_rocketlauncher_directhit (The Direct Hit). The latest slew of weapons uses all old entity names. That and I've got an automatic melee 1/0 failsafe that takes advantage of any melee-capable plugins the server runs.

I haven't updated it in over a year and it still works fine :)
 

Shogun

L6: Sharp Member
Jan 31, 2014
260
220
Some silly little detail idea I had. I made this in like 3 minutes, but I can image it would look pretty good in an out of bounds portion of a map if I put some more work into it.

0hQy9Fp.jpg
 
Mar 23, 2013
1,013
347
Sorry, but im too noob.
K, I want use them, where I must set the files?
And how to set it on hammer?
I must set a texture?

maybe you should watch some modeling tutorials and try to create your own first little prop before you try yourself on that door
 
T

The Asylum

Some silly little detail idea I had. I made this in like 3 minutes, but I can image it would look pretty good in an out of bounds portion of a map if I put some more work into it.

0hQy9Fp.jpg



add one of those wooden cows on the top and you're in business!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Looks like Geit's leaving us all in the dust and moving on to post-neo-renaissance mapping
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
m7jgaHI.jpg

bkBmdG1.jpg

First time mapping on my new PC, also first time mapping in a while.
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
l4V1dDF.jpg

Salvador%20Dali%20das%20ratsel%20der%20begierde.jpg

I can't model/sculpt for shit
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
everyones most hated mode, once again made by their least favorite mapper
439309061f.jpg


and some random process-looking point i did that i thought looked cool.
d4eaf6d64f.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Agreed, it's a big box on the outside. Everything within the concrete boundary looks great, but there's just this massive, square buffer around every edge :/