KotH Rush

Sippy

L1: Registered
Jul 9, 2015
10
3
Red and Blu battle for control of a rushing mountainside river, precariously leading off a sharp cliff into the rapids below.

Map notes:
-The water quickly pushes you down towards the cliff, it's fairly easy to get out but you will likely be put in a disadvantageous position, or you can use it to make a quick escape!
-Also bananas.

________________________________________________________

Constructive feedback is appreciated!

To-dos:
-Add waterfalls in their intended locations.

________________________________________________________

Special thanks to my friend Yellow for pushing me to finally get one of my maps to at least be playable.
 
Last edited:

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
I haven't played the map myself, but I know typically KotH maps should be directing the players towards the control point in flow, instead of having a route through it and two routes going other ways (which is how Arena maps are designed).

Perhaps it would benefit more from the outer two being directed towards the point?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Will we also be seeing koth_megaman, koth_beat and koth_tango?
 

tyler

aa
Sep 11, 2013
5,102
4,621
I foresee a lot of people being angry that the water kills them. Typically water doesn't kill; maybe on icy, snowy maps the water hurts, but pits that outright kill players are usually a lot more obviously deadly.
 

Sippy

L1: Registered
Jul 9, 2015
10
3
There are decently large platforms on both banks of the river, and you still have a lot of side-to-side control as you're pushed downhill. IMO it's difficult to actually be killed by the pushing water if you're really trying to escape.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I haven't looked in game, so if it's escapable that could be OK. But still, remember that things need to be glaringly, painfully obvious in TF2, because the only way the map author has to communicate to the player is through visuals. Likewise, control over movement isn't very often taken away from the player in TF2. Even if you're just moving them a bit, they may find it jarring and confusing. Just stuff to keep in mind. Put it in a game day.