Skybox making other brushes glitchy

Mar 23, 2013
1,013
347
Pretty sure it isn't a compile error, just lack of experience

Just move the skybox further up. If a face is covered by a solid brush (skybox brushes are solid world brushes) then those faces will be removed on compile, because usually they are seen anyway
 
Last edited:

Hudman2002

L1: Registered
Jul 1, 2015
7
0
Thank you, it actually was that both the faces were conflicting. I now noticed I do have a compile error, and I could use some help with that. I got an error that said:
can't load skybox file skybox/sky_night_01 to build the default cubemap!
Can someone shine some light on this?