Issue with the Skybox.

Murnaxis

L1: Registered
Jul 8, 2015
6
0
It's a 2D Skybox func_detail, it should work as any other skybox but it doesn't and it breaks the whole map creating the void effect among other issues.

Any help? ;-;
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
I don't even know why you'd want to do this, but if I were to hazard a guess, is the func_detail itself causing the leak?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Exactly what are you trying to do? A 2D skybox texture should stay a world brush, it should never be tied to an entity. A func_detail tells VVIS to disregard the brush you've func_detail'd when calculating vis info. If it's connected to the void, it will create a leak.
 

Murnaxis

L1: Registered
Jul 8, 2015
6
0
Exactly what are you trying to do? A 2D skybox texture should stay a world brush, it should never be tied to an entity. A func_detail tells VVIS to disregard the brush you've func_detail'd when calculating vis info. If it's connected to the void, it will create a leak.

I ended up having to re-draw the skybox, but it didn't fix it at all.
 
Mar 23, 2013
1,013
347
I ended up having to re-draw the skybox, but it didn't fix it at all.

Map>Load point file
It loads a red line which tells you were you have a leak in your map. Try to seal the leak, or change func_detailed brushes to world brushes. And skybox brushes shouldn't be func_detail since they connect the void
 

Murnaxis

L1: Registered
Jul 8, 2015
6
0
Okay I figured out what the problem was.

I placed the spawnpoints too close to the ground.

.-.
 

tyler

aa
Sep 11, 2013
5,102
4,621
You can just revert it to world. By default the button to do so is on the right side.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Or ctrl+shift+W.
 
Last edited:

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
It's actually Ctrl+Shift+W.

(Didn't I correct you on this on another thread before?)