To-do list for final compiles?

seth

aa
May 31, 2013
1,019
851
With the addition of the -repack -compress commands in the Gun Mettle update, mappers have one thing more to remember to do before they ship the latest version of their map off. This got me thinking about compiling a list of all the things you should do when you're ready to publish the next version. I made a short list off the top of my head just now, what else would you guys add to this?

  1. Make sure you don't do final compiles on fast and remember to use -final, -both, -staticproppolys, -staticproplighting, and -textureshadows for VRAD.
  2. Compute a navigation mesh using nav_generate
  3. Pack custom content and navigation mesh using CompilePal, VIDE, Pakrat etc.
  4. Build cubemaps
  5. Compress the .bsp lumps using -repack -compress
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
I am not sure about the nav mesh there. I think it should be done after packing content, since it contains a checksum of the map. Also, it is far more work than just running nav_generate.