Miss Pauling has 12-odd minutes worth of voice lines for the contracts.

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
It's for what ? The new Valve maps ? For those new weapons textures ?

Presumably for when someone gets a new contract, either for an all-class thing, or class specific contracts.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
She talks so fast...
 
Mar 23, 2013
1,013
347
I wouldn't. Otherwise it would be grating to hear the same voice line over and over again.

Still some lines are saying the exact same thing. And why does it have so much varity if it's voiceline you hear every few weeks?
Barely anybody who didn't watched the video will noticed that Pauling can greet you with different lines like:

"Scout, Pauling here"
"Scout, Miss Pauling here"
"Hey Scout, it's Pauling"
"Hey Scout, it's Pauling. Got a contract for you"
"Hey Scout. Pauling here. I need your help"
"Hey Scout. Pauling here. Think you can handle this?"
"Scout, Pauling here. I got work"
and a few more... similar for every character

Notice how some lines have other lines basicly included in them. And you need to be really lucky to hear this lines.... every three days. Where you can barely remember what she said last time.

You see, it's funny how they care that TF2 is now less bloatware by removing the custom maps after the event, but simultanously they add tons of useless soundfiles they are probably not going to remove.
Why do they even waste effort by trying to add varity to voicelines which you hear so increadibly unfrequent?
 
Last edited:

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
varity to voicelines which you hear so increadibly unfrequent?

You really ought to stop typing when you're drunk, Lampen.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
The shorter lines are only around 30KB each.
 
Mar 23, 2013
1,013
347
Even the amount that is currently in will get repetitive on a long enough time-frame.

>Something you hear once every few weeks will be repetetive for the player
yeaaaahh.

And a couple of lines are so similar that it also wont benefit the SFM user. It dosn't matter if the files aren't that big, it's still wasted space and if will adds to TF2 bloadwearness. And it's not like the only time that I criticise this. The app-sapp has even more voicelines. So with different updates it adds up. And people call Tf2 already bloadware and stuffed full with useless data.

I know it isn't too much of a deal and that my explainations might be a bit too serious but you are asking for them
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
I'm not even sure what you're complaining about anymore? You might want to give it a rest.
 
Mar 23, 2013
1,013
347
I'm not even sure what you're complaining about anymore? You might want to give it a rest.

Do I really need to explain it again? The amount of voicelines have no benefit and just waste space. That's it. That's all there is to it, but people seemed to wonder why I think so, so I explained my statements. And that just repeated itself by you asking what the problem was again ^^

(oh you might have missed that I edited my previous post)
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
You're complaining about kilobytes of space, man. The voice clips aren't the things bloating TF2's size on disk. Instead of taking in all the available data and creating an informed judgment, and comparing that to TF2 before the voice clips, you're lashing out. Lashing out over ~30KB voice clips! I don't understand why you're complaining, when they barely take up space, help keep the player experience fresh, and are a boon to community modders. We should be asking for more stuff like this, not whining about it.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Actually, not to be rude, but are you a non-native English speaker? I'm wondering if the nuance in cadence and pronunciation is escaping you because you possibly speak a tonal language as your first language or something? Like, Chinese people speak (most often) Cantonese or Mandarin, which don't really have emphasis on words, and instead use different tones on certain phonemes to convey different ideas.

These voice clips are great because of the differences in delivery, emphasis, cadence, volume, etc., that may not be immediately apparent as "different enough" to a non-native English speaker.

It's fine if these things aren't "useful" to you (whatever "useful" even means), but you don't really need to launch an attack on them.
 
Last edited: