- Jun 7, 2015
- 7
- 0
Update: All fixed! The floor was a func_detail the whole time, and on top of that there was a 1 unit leak on the other side of the map. Both errors were fixed, and the map is running smoothly! Thanks to everyone who helped me with this, I probably look like a big idiot.
Hello everyone, and thank you for taking your time to read this thread, I really appreciate it.
Here's my problem: I'm extremely new at map making, and I've come across what appears to be a leak in my map. However, when I load the pointfile, it gives me a straight red line from one of my info_teleport_destination's straight through the ground. The ground is solid geometry, I'm sure of it, and does not have any translucent sides painted; all 6 sides are the same texture. I'm unaware if it is the entity or my geometry, as this happened before with my func_respawnroomvisualizer. I deleted it to see if it would help, but the pointfile just loads to the teleport destination. When I delete that, it chooses a destination right next to it. Here is a picture of it:
To all you experienced map makers, this is probably something extremely easy I'm missing (or just something I don't know yet). I'd be very grateful if this could be fixed and I could learn from my mistake and not do whatever it is I did that caused this. It's extremely annoying to see no water render in my map and have nothing but see-through skybox where a beach should be. Thank you!
Edit 1: Here is a pastebin of the Compile Process Window running only BSP and not VIS or RAD. Hope this helps: http://pastebin.com/fN1g2AaM
Hello everyone, and thank you for taking your time to read this thread, I really appreciate it.
Here's my problem: I'm extremely new at map making, and I've come across what appears to be a leak in my map. However, when I load the pointfile, it gives me a straight red line from one of my info_teleport_destination's straight through the ground. The ground is solid geometry, I'm sure of it, and does not have any translucent sides painted; all 6 sides are the same texture. I'm unaware if it is the entity or my geometry, as this happened before with my func_respawnroomvisualizer. I deleted it to see if it would help, but the pointfile just loads to the teleport destination. When I delete that, it chooses a destination right next to it. Here is a picture of it:
To all you experienced map makers, this is probably something extremely easy I'm missing (or just something I don't know yet). I'd be very grateful if this could be fixed and I could learn from my mistake and not do whatever it is I did that caused this. It's extremely annoying to see no water render in my map and have nothing but see-through skybox where a beach should be. Thank you!
Edit 1: Here is a pastebin of the Compile Process Window running only BSP and not VIS or RAD. Hope this helps: http://pastebin.com/fN1g2AaM
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