** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\kjgazley\Desktop\Computers\Attack_Defend.vmf"
Valve Software - vbsp.exe (Jun 16 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\kjgazley\Desktop\Computers\Attack_Defend.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\kjgazley\Desktop\Computers\Attack_Defend.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84572 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 322
Reduced 28 texdatas to 26 (608 bytes to 568)
Writing C:\Users\kjgazley\Desktop\Computers\Attack_Defend.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\kjgazley\Desktop\Computers\Attack_Defend"
Valve Software - vvis.exe (May 29 2015)
8 threads
reading c:\users\kjgazley\desktop\computers\Attack_Defend.bsp
reading c:\users\kjgazley\desktop\computers\Attack_Defend.prt
715 portalclusters
1770 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
Optimized: 391 visible clusters (0.28%)
Total clusters visible: 140970
Average clusters visible: 197
Building PAS...
Average clusters audible: 434
visdatasize:117147 compressed from 137280
writing c:\users\kjgazley\desktop\computers\Attack_Defend.bsp
21 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\kjgazley\Desktop\Computers\Attack_Defend"
Valve Software - vrad.exe SSE (May 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\kjgazley\desktop\computers\Attack_Defend.bsp
Setting up ray-trace acceleration structure... Done (0.49 seconds)
3697 faces
4910020 square feet [707042944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3697 patches before subdivision
195141 patches after subdivision
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 19611060, max 686
transfer lists: 149.6 megs
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Build Patch/Sample Hash Table(s).....Done<0.1416 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 223/8192 2676/98304 ( 2.7%)
brushsides 1436/65536 11488/524288 ( 2.2%)
planes 980/65536 19600/1310720 ( 1.5%)
vertexes 4877/65536 58524/786432 ( 7.4%)
nodes 1666/65536 53312/2097152 ( 2.5%)
texinfos 322/12288 23184/884736 ( 2.6%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3697/65536 207032/3670016 ( 5.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 769/65536 43064/3670016 ( 1.2%)
leaves 1685/65536 53920/2097152 ( 2.6%)
leaffaces 4268/65536 8536/131072 ( 6.5%)
leafbrushes 977/65536 1954/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19945/512000 79780/2048000 ( 3.9%)
edges 10631/256000 42524/1024000 ( 4.2%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 295/32768 2950/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4032/65536 8064/131072 ( 6.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 4717432/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 117147/16777216 ( 0.7%)
entdata [variable] 28094/393216 ( 7.1%)
LDR ambient table 1685/65536 6740/262144 ( 2.6%)
HDR ambient table 1685/65536 6740/262144 ( 2.6%)
LDR leaf ambient 1107/65536 30996/1835008 ( 1.7%)
HDR leaf ambient 1685/65536 47180/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/15576 ( 0.0%)
pakfile [variable] 105683/0 ( 0.0%)
physics [variable] 84572/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9484
Writing c:\users\kjgazley\desktop\computers\Attack_Defend.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\kjgazley\Desktop\Computers\Attack_Defend.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Attack_Defend.bsp"