How could I do this spawn area to work?

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
zYTzLMv.png
zPiOoUy.png


So, the title tells story. I really like my concept but I have no idea how I could make that work. When the prepare time is over gate would open and release teams. That would need some model editing and animating too.

But, have you any advice?

(and yes, there is small mistake in photos)


OK. I got many tips how I could seal these areas. Thanks. But my point was design. It is not very legit if bullets just disapperear on midair
 
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Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
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That really does not explain anything.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
That really does not explain anything.

Oh. I thought my problem is obvious.

Usually maps use spawn doors which separate two areas completely. But I'd like to use that gate instead of doors. My problem is that gate doesn't really seal red's spawn area and I need to solve that

E:
Have you tried using player clip. The walls really don't need to be as long as the player clip.

But that doesn't look or feel very right since there is just gate
 
Last edited:

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Oh. I thought my problem is obvious.

Usually maps use spawn doors which separate two areas completely. But I'd like to use that gate instead of doors. My problem is that gate doesn't really seal red's spawn area and I need to solve that

Have you tried using player clip. The walls really don't need to be as long as the player clip.
 
S

SonicLuvr36

you could always do what they (the others) say, and add in a brush with a tools\toolsnodraw texture to stop the bullets.