- Oct 6, 2008
- 1,947
- 445
Hi,
I am looking at a decompiled version of a map in hammer. There is a number of brushes that have been combined under and into a func_brush. The combination of the brushes together is causing the exploding teleporters issue seen in this thread:
http://forums.tf2maps.net/showthread.php?t=24683
The brushes are trigger activated - but when I look at the func_brush hammer in entity there's no name on it and if I do alt+P I get a lot of broken trigger errors that are attributed to the missing name but If I go to the broken trigger there is nothing there in the ouputs tab.
Question - is there a way of breaking up this brush into it's separate compnents using entspy or in hammer while still retaining all the coding of that func_brush?
thanks
I am looking at a decompiled version of a map in hammer. There is a number of brushes that have been combined under and into a func_brush. The combination of the brushes together is causing the exploding teleporters issue seen in this thread:
http://forums.tf2maps.net/showthread.php?t=24683
The brushes are trigger activated - but when I look at the func_brush hammer in entity there's no name on it and if I do alt+P I get a lot of broken trigger errors that are attributed to the missing name but If I go to the broken trigger there is nothing there in the ouputs tab.
Question - is there a way of breaking up this brush into it's separate compnents using entspy or in hammer while still retaining all the coding of that func_brush?
thanks