Decompiled map not showing entity name in hammer

Oct 6, 2008
1,947
445
Hi,

I am looking at a decompiled version of a map in hammer. There is a number of brushes that have been combined under and into a func_brush. The combination of the brushes together is causing the exploding teleporters issue seen in this thread:

http://forums.tf2maps.net/showthread.php?t=24683

The brushes are trigger activated - but when I look at the func_brush hammer in entity there's no name on it and if I do alt+P I get a lot of broken trigger errors that are attributed to the missing name but If I go to the broken trigger there is nothing there in the ouputs tab.

Question - is there a way of breaking up this brush into it's separate compnents using entspy or in hammer while still retaining all the coding of that func_brush?

thanks
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
As far as I'm aware holding ctrl+shift+w will return a brush to being a world brush, but it loses all of its special properties. Sounds like this error is mainly just because it's a decompiled .vmf you're working with, so I don't know if there's an easy fix other than to remake it in hammer.