- Jun 21, 2015
- 4
- 2
Hello TF2MAPS, this may be a real stupid question but I have nobody nearby to ask such questions to. Please understand my pain to be a total noob to disturb people.
When a surface is "twisted", a diagonal line appears on it.
When reloaded, it reshapes itself so that it's not twisted, replacing its vertices.
That makes this happen.
One solution is to cut the surface on the diagonal line, but then the surface can't apply displacement.
Another is to try matching up all the vertices of surfaces only by rotating and resizing so that they won't twist, which sounds a lot of time and math calculation.
How are you dealing with this problem?
This is the map file I raised the above examples from: https://dl.dropboxusercontent.com/u/101732939/yama.vmf
When a surface is "twisted", a diagonal line appears on it.
When reloaded, it reshapes itself so that it's not twisted, replacing its vertices.
That makes this happen.
One solution is to cut the surface on the diagonal line, but then the surface can't apply displacement.
Another is to try matching up all the vertices of surfaces only by rotating and resizing so that they won't twist, which sounds a lot of time and math calculation.
How are you dealing with this problem?
This is the map file I raised the above examples from: https://dl.dropboxusercontent.com/u/101732939/yama.vmf