Since you're wanting the name to fit you could just slap a temporary name on it using
this (Credit to Freyja). I get some funny results, I'm gonna use stonebubbly for my next map till I think of a real name.
Are you new to hammer and / or map making in general? You've got some really great idea's for general brushwork and layout that I'll go over in a moment. Your map just has a lot of issues currently.
I took a gander through your map to see if I could lend any advice; ho boy. First thing I do when I load in is
realize I'm a red dude in the blue dudes base and if I try to
change class I die. Anyway I changed to teams from there, just note that this map gets more obviously unplayable as we go through. Don't get discouraged though I think you've done a decent job in some area's.
So from blue spawn I only have two exits, one of which (which I believe to be the main route?) is this
little mouse hole of a door. For some reason right as you leave there's also a medium healthkit; that's a bit strange.
Right before capturing the first point I noticed
something odd: Does this neutral point mean red can cap this point too?
Anyway after capturing the point I got suspicious about the map
being fullbright. Then I turned a corner and
OH LORDY. Put some light entities into the map, trust me on this one. If you need tutorials on that just ask.
I think I found an invalid brush causing a funky error
right here. These pipes look out of place. Try to be careful about staying on the grid,
this wall is roughly a unit off the ground. I probably shouldn't be able to
get up here by simply jumping. Why is there an
invisible wall here?
There's not enough time for blue to cap all the points they need to take the last one if you intended for the caps to not increase the timer. As of right now capping a point provides no time bonus, that probably isn't a good idea. I took all these screenshots as I saw them and within 6 minutes or so I was back in blue spawn as a red sniper defending. This issue is compounded by the fact that the map is really quite small; with all points being within only 500-600 hammer units from each other. That's a lot of points really close together.
Oh I also found this while I was a red dude in blue spawn,
this no_entry reaspawnroom_visualizer is in a weird spot.
Anyway taking all of that in I wanted to end off by saying I love these two spots regardless of them being in cramped locations.
This little perch above the light is genius and
this little window as it bends up is neato.